DUNGEONS AND DRAGONS REAVERS OF HARKENWOLD PDF

Shalmaran There was so much space to work in, that I just kept adding elements until I had a complete low level campaign built up out of what originally was a fairly short adventure. Book 1 contains the background material and ans allies-gathering, while book 2 has the big battle and the keep. The Iron Circle are the super-evil-bad guys who have cast down the rightful Duke. Jeff loaned it to me on the spot.

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Malanos Specifically, the Giant Frogs are supposed to swallow characters up to medium size and the characters are then stunned and taking damage.

The battle for Albridge can become an epic tactical combat! The Keep itself, for instance, could have just a duhgeons goblins on the first level, maybe the zombies on the way down the stairs, the hobgoblins below and the trap room before you get into the Kalarel area throwing out the rats, kruthiks, slime, gelatinous cube, etc. I believe I used a Moonshae Isles adventure, followed by eravers home-brew that I wrote as a follow-up to that one, followed by adventures in Waterdeep, Cormyr and Aglarond.

Book 1 contains the background material and the allies-gathering, while book 2 has the big battle and the keep. If you plan to play this adventure as a PC and you want to be surprised, I suggest you stop reading now.

What makes RoH so good is how it was written as a mini-sandbox. The Reavers of Harkenwold adventure is, in a word, excellent. Or you use some dry erase map or dungeon tiles. The adventure was written for levels 2 to 4… but in my own game, I stretched this content out for months on end. I ran the game using MapTool online for a party of three PCs.

You still need to add your own ingredients the roleplayingand have some knowledge and skill to put it all together into a sturdy whole. Second, allow other characters who hit the Giant Frog to choose to grant the swallowed creature a saving throw instead of dealing damage to the Giant Frog dragojs that they punch the Frog in the gut and cause him to lose his swallowed prey.

If you have other maps available, you can probably switch that one out in a battle or two. If you wanted to mail-order a brick wall, the best you could hope for would be a delivery of a bag of dry mortar and a stack of bricks. The PCs decided to pretend that one harksnwold the PCs was the sister of a Harkenwolder who had joined the Iron Circle and died in the Battle of Albridge, and she had been sent to collect his personal effects from his barracks. Review: Reavers of Harkenwold It was refreshing to me that the adventure had more encounters than were required — it made me feel okay about not using all of them.

Wizards of the Coast was testing out a different adventure designs with a publishing layout format requiring individual encounters within an adventure to fit on two pages only mini-map included. Madness at Gardmore Abbey: If you try them with just 3 players, or even 4 very new players, you might end up with a total party kill TPK. It mixes the surprise of monsters with new abilities with the recognition of old foes.

As it turned out, none of the other characters in the party ever attacked the giant frogs when the characters were swallowed they were busy with the bullywugs. The Iron Circle are the super-evil-bad xragons who have cast down the rightful Duke. There is plenty of information in Reavers of Harkenwold for a party that loves role-playing to really get into the world and its people and their problems.

Email Facebook Twitter Google. Or just the most recent victors in an ongoing political struggle between kingdoms?

What did you use to bring the characters from the 1st to 2nd level? They conquered dungdons pillaged, but they also brought technology and civilization along with their conquest. Meet the new boss. Jeff loaned it to me on the spot. Since I wrote this, I made some maps of my own. Reavers of Harkenwold was written by well-known designer Rich Baker with additional design contributions from Chris Perkins. The back story and information about all of the people and places is really well presented, and I think DMs can find a lot to make use of.

The biggest flaw of the Reavers of Harkenwold adventure on the map side is that there are no maps at all for the last 4 battles, the grand finale, which plays in the right half of a keep.

Liberating the underground lair for the elves D4 again: There was so much space to work in, that I just kept adding elements until I had a complete low level campaign built up out of what originally was a fairly short adventure. Thanks for your suggestions. First, falling hurts unless you are trained in acrobatics and make a good checkand second, it hurts bad guys too, so suddenly the adventurers were looking to push, teleport, slide or otherwise move their opponents over the edge. TOP Related Posts.

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