Sign in to create or edit a product review. An amazing story to be told, in a complex and rich dungeon TSRodriguez — Dec 18, , pm We just finished this adventure, and what a ride. It is quite difficult, we lost a ton of characters, but almost everything felt fair. I completely disagree with the "lack of RP" there are plenty of opportunities and tons of lore for the fans of Golarion.
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Sign in to create or edit a product review. An amazing story to be told, in a complex and rich dungeon TSRodriguez — Dec 18, , pm We just finished this adventure, and what a ride. It is quite difficult, we lost a ton of characters, but almost everything felt fair. I completely disagree with the "lack of RP" there are plenty of opportunities and tons of lore for the fans of Golarion. The end level was Some levels are really mean, and it will frustrate players no doubt, but if they want to be challenged, and you like playing to the will of the dice gods, they will have a blast.
We loved the characters on Fort Inevitable and it is most fun when paired with Thornkeep. Number of Sessions; 26 over 1 year 1 month. We ended up with just 1 survivor. We finally finished it. Some levels are crazy hard if the DM runs it correctly.
You could be fighting encounters at once. We had a couple players refuse to come back and play. Another player packed his stuff up like every other session crying for mommy :. We made our diplomacy rolls and so he stayed. I played a paladin. I loved it. Talk about being heroic.
I probably saved a dozen player deaths during the sessions with paladins sacrifice. I would make sure you have some strong players and a well-built group.
I would say you need a tank, healer, and rogue. Combats are neat, exploration are neat, layouts are neat. My favorite module. Just not challenging enough. If you prefer roleplay or investigaion, skip this. Fun dungeon crawl but needs better editing WitchesBeCrazy — Oct 11, , pm I am running it for a group of players and everyone is having a blast.
Creation During the primordial war between the empire of the alghollthus and the xiomorn , the Vault Keeper Iluchtewhar , driven mad by the powers of the alghollthus, attempted to use a stolen vault seed to create a vault where he would build an army to wage war against the alghollthus. However, as a Vault Keeper, Iluchtewhar could not control the power of the vault seed, and instead of creating a vault it instead generated an enormous spire of magical crystal that erupted towards the surface, becoming the Emerald Spire. Serpentfolk scholars from the Circle of Vissk-Thar settled in the dungeon, as did goblins from the Kingdom of Zog , who used the spire as a place of execution for captured prisoners. After the collapse of Zog, humans resettled the region, building towns such as Thornkeep , Mosswater , and Southwood , now known as Fort Inevitable. Since AR , the Numerian has protected his holdings by constructing clockwork automatons and forming alliances with the monstrous denizens of the upper dungeons. These levels sprawl off in their own directions and are not usually adjacent to one another.
The Emerald Spire Superdungeon