Grogul A review of this Call of Cthulhu adventure. More Information Edit History. Each of them based on designs from the roaring twenties. Every morning he related strange recurring dreams full of Egyptian symbols and mystic beckonings.
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But it deserves five stars since it IS the best role playing supplement I have ever encountered. It changed and transcended the genre, and opened up new possibilities of playing.
I like the interactive storytelling; the way it is multi-directional, weaved together, and always improvised. Masks of Nyarlathotep is a perfect example of how it should be done.
The book gives an incredibly detailed setting, a detailed back story, believable characters, and a plot that would make H. Lovecraft proud even though it has more pulp elements in it then Lovecraft - think Indiana Jones meets Cthulhu. Then again, there is no true plot, only a rough outline of what could happen. The book provides physical clues, locations, motivations for the villains, and a timeline to roughly be aware of.
The villains are believable with deep flaws that have turned them literally into monsters. The setting captures the world in the s and can take the players to New York, England, Cairo, Nairobi, and Shanghai. And what is it about?
Saving the world, of course. What happened? And then disaster. After months in Egypt, his expedition veered into Nairobi. There they disappeared. An expedition was organized. Bones were found, but nothing conclusive.
Several Nairobi citizens were hanged, but few believed they killed Carlyle or their crew. The papers and the public eventually forgot. YOU find out about it through the awful death of a good friend.
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